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direct hooking into games instead of capturing the output, 5. no need to force games to windowed mode, 4. various options to account for missing FOV, 3. It’s quite safe to say that even for playing in 2D vorpX is the best solution by a huge margin: 1. I don’t want to linger on 2D games too long as that is obviously far from perfect, but I’m not sure if I get how you could even call anything else close to fairly well for 2D games considering the minimum standard you apparently expect from vorpX. Your bare minimum however is not the bare minimum of everybody else. No such games were ever (and will never be) mentioned as supported, of course. On a side note: there are a lot of 2D profiles in the cloud, so I think it’s safe to say that apparently those who uploaded these profiles found them worthwile to play. No problem if you want to help, but if you do a list that wants to be complete and precise, please make sure it is.

There are a lot of user profiles in the cloud based on existing ones that were never tested here. Such a user profile can (but doesn’t have to) have basic 3D, but usually no game specific shader fixes (shadows, HUD, fx fixes etc.), and of course none of the “higher level features”.Īnd so on up until game profiles that have every single feature that vorpX provides of which there are plenty by now. The next step in unsupported games that work are user created game profiles that can be created in the config app and are uploaded to the cloud. A notification shown on start makes it very clear that such a game is not a supported game.
#Two worlds ii forum full#
That always “works” in cinema/immersive screen mode, and if there is a way to adjust the FOV to something headset compatible, it can provide a fun experience even in full VR mode. In the most basic way that means games without a profile that are shown in 2D. The thing is that actually most DX9-DX11 (+ older OpenGL) games “work” with vorpX one way or the other unless there is an issue that prevents vorpX from hooking into them.
